Elegants Published Paper: Fostering Digital Readiness and Creative Growth in Europe’s Cultural and Artistic Industry: The E-Le.G.A.N.T.S. Project as a Transformative Model
Prof. Carlo Maria Medaglia – Rector’s Delegate for the Third Mission and Professor at Università Telematica degli Studi IL

Dr. Domenico Caprioli – Expert in Innovation, Startups, and Technology Transfer at Università Telematica degli Studi IUL

The European Commission (EC) has long underscored the strategic importance of cultural and creative industries (CCIs) as a driver for socio-economic growth, innovation, and social cohesion (European Commission, 2018). Within this framework, the E-Le.G.A.N.T.S. project—funded under the Erasmus+ Programme and supported by the Directorate-General for Education, Youth, Sport and Culture (DG EAC)—represents a pioneering initiative designed to boost entrepreneurial capacities, digital literacy, and methodological innovation in Higher Education Institutions (HEIs) across Albania, Montenegro, and Kosovo. This paper explores the inspiration behind E-Le.G.A.N.T.S., outlines its didactic methodology, and assesses its potential impact on stakeholders in the cultural and artistic domain. Furthermore, it illustrates how this project contributes to laying the foundations for a comprehensive, multi-level knowledge exchange system that propels Europe’s creative industries toward sustainable and inclusive growth.
1. Inspiration and Policy Context
1.1 European Priorities for Skills and Innovation
The E-Le.G.A.N.T.S. project resonates with the wider objectives set out in the Digital Education Action Plan 2021–2027 (European Commission, 2021), which calls for enhancing digital competencies and promoting lifelong learning in the face of accelerated technological change. Additionally, it reflects the ambitions of the New European Agenda for Culture (European Commission, 2018), aiming to harness cultural heritage and innovation to boost Europe’s competitiveness and cohesion. By combining economic, technological, and artistic dimensions, the project aligns with the Commission’s holistic approach to education, innovation, and sustainability.
1.2 Why Cultural and Creative Industries?
Cultural and creative industries are not only economically vibrant—generating jobs and revenue—but also act as cultural signifiers and vehicles of social innovation (UNESCO, 2019). The growing integration of digital technologies—from augmented reality (AR) to artificial intelligence (AI)—opens unprecedented avenues for creative expression and market expansion. Recognizing this convergence, E-Le.G.A.N.T.S. leverages entrepreneurship education, new technologies, and innovative learning methodologies to empower future professionals in performing arts, cultural heritage, and the broader creative sector.
2. Didactic Methodology
2.1 Asynchronous, Modular, and Flexible
One of the hallmarks of the E-Le.G.A.N.T.S. didactic approach is asynchronous learning, structured into three core courses—(1) Economy and Entrepreneurship, (2) New Technologies, and (3) New Methodologies. Each course features 10 modules, with approximately 10–12 hours of video lessons presented in short, focused segments of around 15 minutes. This modular format addresses the diverse backgrounds and digital skill levels of learners, echoing the Commission’s emphasis on inclusive, learner-centered education (DG EAC, 2021).
2.2 Practice-Oriented and Interactive
Drawing on the learning-by-doing paradigm (Kolb, 2014), every topic integrates practical demonstrations, case studies, and interactive sessions (albeit asynchronously). The courses delve into high-impact concepts—such as the Business Model Canvas, Design Thinking, Machine Learning, and Generative AI—providing real-world applications and problem-solving exercises. This approach fosters deep engagement and knowledge retention (Binkley et al., 2012), ensuring that theoretical insights translate into actionable skills.
2.3 Horizontal and Vertical Skills Exchange
A defining feature of the methodology is its focus on multi-level collaboration. Horizontal knowledge exchange refers to peer-to-peer learning, mentorship, and case-based dialogue among students, while vertical exchange involves knowledge transfer between experienced professionals, academics, and emerging talent (Wenger, 1998). This two-directional flow of expertise cultivates an ecosystem of innovation: students learn from industry leaders, and established professionals remain dynamically connected to evolving digital tools, fresh perspectives, and new market insights.
3. Project Impact on Target Groups
3.1 Capacity Building in HEIs
The E-Le.G.A.N.T.S. project aims to strengthen the capacity of participating HEIs to respond to evolving demands in the creative economy. By revamping curricular structures and incorporating digital readiness components, the project supports educators and administrative staff in integrating digital tools and pedagogical innovations into their teaching. This capacity-building aligns with the Commission’s goal of fostering innovative and responsive higher education ecosystems (DG EAC, 2020).
3.2 Empowering Students for Self-Employability
Students in Albania, Montenegro, and Kosovo gain entrepreneurial competencies and technological literacy, enabling them to navigate a highly competitive and rapidly changing job market. Equipped with creative thinking, design-oriented problem-solving, and financial acumen, graduates are better prepared to launch their own ventures, secure employment in CCIs, or pioneer new roles that harness the synergies of art, technology, and entrepreneurship (Schumpeter, 1934).
3.3 Fostering Innovation in Cultural and Artistic Sectors
By bridging technological innovation and creative expression, the project acts as a catalyst for new performances, art installations, and interdisciplinary experiments. AR, VR, MR, blockchain, and generative AI—central themes of the New Technologies course—open up new frontiers in stage design, interactive storytelling, and global audience engagement. This, in turn, accelerates the evolution of Europe’s cultural ecosystem into a digitally advanced, globally connected creative powerhouse (European Commission, 2020).
4. Toward a Sustainable Knowledge Exchange System
4.1 The First Building Block of a Broader Network
While E-Le.G.A.N.T.S. is initially focused on specific HEIs in Western Balkan countries, it envisions scaling up to form a Europe-wide network of cultural entrepreneurs, educators, and artists. This network aspires to become a platform for continuous skills sharing and innovation, leveraging the Erasmus+ framework to build cross-border partnerships, joint project incubators, and an expanded pool of open educational resources (OER).
4.2 Horizontal and Vertical Integration
In such a networked ecosystem, horizontal integration involves peer collaboration among individuals, institutions, and creative collectives, encouraging the co-creation of knowledge and best practices. Vertical integration includes the involvement of established industry players, policy-makers, and expert practitioners. This multi-layered dialogue ensures that emerging talents receive mentorship and real-world insights, while established entities stay aligned with the dynamics of technological disruption and evolving artistic expressions (European Commission, 2021).
4.3 Long-Term Vision for Sustainable Growth
Central to this collaborative model is the concept of sustainable growth in the cultural and artistic industry, consistent with the Commission’s emphasis on social responsibility and environmental resilience (DG ENV, 2020). Beyond offering immediate upskilling opportunities, E-Le.G.A.N.T.S. promotes a responsible innovation ethos that accounts for ethical, social, and ecological considerations in creative production and entrepreneurship. Such long-term thinking contributes to robust, future-proof business models and artistic practices.
5. Conclusion
The E-Le.G.A.N.T.S. project stands at the intersection of entrepreneurship education, digital innovation, and creative practice, forging an exemplar of how European-funded initiatives can catalyze transformative change in the higher education and cultural sectors. By offering an asynchronous, modular curriculum that integrates practical experiences, advanced technological knowledge, and innovative teaching methodologies, it empowers the next generation of cultural and artistic entrepreneurs to thrive in the digital era.
Yet, the significance of this initiative extends beyond the immediate outcomes in Albania, Montenegro, and Kosovo. By envisaging a pan-European platform for competence exchange—combining horizontal and vertical knowledge flows—the project lays the groundwork for a sustainable, inclusive, and creative cultural economy. Through E-Le.G.A.N.T.S., Europe can further unify its efforts to nurture vibrant cultural ecosystems that embrace technological progress without losing sight of social and environmental responsibility. In so doing, it reaffirms the potential of education, innovation, and cross-sector collaboration to shape a more cohesive and forward-looking European cultural identity.
References
- Binkley, M., et al. (2012). Defining Twenty-First Century Skills. In P. Griffin et al. (Eds.), Assessment and Teaching of 21st Century Skills. Springer.
- DG EAC. (2020). Erasmus+ Programme Guide. Publications Office of the European Union.
- DG ENV. (2020). A Clean Planet for All. European Commission.
- European Commission. (2018). A New European Agenda for Culture. Brussels.
- European Commission. (2020). Supporting Cultural and Creative Sectors. Brussels.
- European Commission. (2021). Digital Education Action Plan 2021–2027. Publications Office of the European Union.
- Kolb, D. (2014). Experiential Learning: Experience as the Source of Learning and Development (2nd ed.). Pearson FT Press.
- Schumpeter, J. A. (1934). The Theory of Economic Development. Harvard University Press.
- UNESCO. (2019). Fostering Creativity and Cultural Expressions: A Key to Sustainable Development. UNESCO Publishing.
- Wenger, E. (1998). Communities of Practice: Learning, Meaning, and Identity. Cambridge University Press.
Newsletter #5: E-le.G.A.N.T.S. Final Newsletter – February 2025
Prepared by:
Ionian University
February, 2025
Newsletter #5 The final edition of the E-learning Gamified and Networked Training for Startuppers (E-le.G.A.N.T.S.) newsletter marks the successful conclusion of this transformative project. Over its course, the initiative has empowered Albania, Kosovo, and Montenegro students by integrating entrepreneurship, gamification, and digital learning into a dynamic training environment.
See below the full text:
Newsletter #4: Celebrating the “Call 4 Ideas winners
Prepared by:
University of Arts I Tirana
October, 2024
Newsletter #4 is about the E-le.G.A.N.T.S. Project Milestones and Achievements. This edition highlights two key events shaping the project’s trajectory: the in-person partners’ meeting in Tirana, marking a pivotal moment in collaboration, and the announcement of the “Call4Elegants” winners, showcasing student-driven innovation. Dive into the inspiring success stories behind the winning projects, their impact on entrepreneurship and technology, and their journey to the prestigious Maker Faire Rome. Plus, explore insights from Prof. Carlo Maria Medaglia on the evolution of the project’s e-learning platform and get a sneak peek at upcoming workshops and the final project conference in 2025.
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Newsletter #3: We are moving on with “full power”
Prepared by:
IONIAN UNIVERSITY
June, 2024
Newsletter #3 is about the E-le.G.A.N.T.S. Project Progress and Innovations. This edition of the E-le.G.A.N.T.S. newsletter highlights the project’s dynamic journey, marking over 18 months of transformative efforts in gamified and networked e-learning for startuppers. The issue features an inspiring interview with Assoc. Prof. Dr. Bekim Marmullaku on mentoring challenges, alongside an analysis of emerging technologies reshaping the cultural and creative industries in the Balkans. Key initiatives include the StartCup competition, fostering entrepreneurial spirit among students, and updates on upcoming project milestones. Dive in to explore innovation, collaboration, and the project’s evolving impact!
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Newsletter #2: The E-Le.G.A.N.T.S. Project Course Platform is ready!
Prepared by:
IONIAN UNIVERSITY
December, 2023
The online course offered in the framework of the E-Le.G.A.N.T.S. project aims to enhance hard and soft digital skills, entrepreneurship and innovativeness, enabling participants to develop better and more effective project ideas to be presented in a StartCup, a competition aimed at spreading entrepreneurial culture. The call for ideas will aim to select the best project ideas.
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Report on the Balkan innovation scenario
Prepared by:
UNIVERSITY OF MONTENEGRO – FACULTY OF DRAMATIC ARTS
UNIVERSITY “MEDITERRANEAN” PODGORICA – FACULTY OF VISUAL ARTS
The document “Report on the Balkan innovation scenario” will discuss the needs of the Higher education students and teachers, together with the needs of the Small and Medium sized Enterprises in order to define the contents of the topics needed to be included in the introductory course with the focus on advanced modules. Furthermore, the document will examine the topic beyond the educational framework by covering the structure of the creative value chain from education to employability. In order to match partner countries’ needs with the European standards related to knowledge and market skills, the paper will identify a) EU and Western Balkan experiences and b) best practices to design a possible exploitation model. By using comparable analysis, this report will also assist in identifying the framework for the later project activities, through i) Contextual review: Business and Academic, Surveys & interviews, and ii) Mapping/networking of stakeholders.
This paper will assist the project’s reach by linking current partners with other relevant organizations of the partner country. It will include relevant public and private stakeholders in the education and business sectors that can share best practices in the fields of education, business innovation, enterprise and entrepreneurship.
The added value of this activity can also be found in raising awareness among academic community, educational decision-makers and external stakeholders, on the importance of this type of research in Higher Education system, as well as strengthening the ties among project partners (better mutual understanding of curricular structures).
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Newsletter #1: Announcement of the E-le.G.A.N.T.S. project initiation
Prepared by:
IONIAN UNIVERSITY
September 15, 2023
Newsletter #1 provides information about the Aims and Partners of the Project and invites readers to visit the Project’s Website, register on the Newsletter form, and follow us on social media.